You can bend almost anything to language learning. And this week, I’ve been using that excuse to justify numerous hours of VR gaming.
I recently gave in to my curiosity and plumped for an Oculus Quest 2 headset. Admittedly, it’s not my first foray into virtual reality. The technology has been edging into the mainstream for a couple of years now, and I got an early shot at it when a colleague – way ahead of me on the curve – brought his gear into the Linguascope office at the end of last year.
It blew my mind.
There’s something inspiringly sea change about it. I was in awe – you pop on that headset, and it just feels like the future. To put that into perspective, I grew up watching the likes of Back to the Future Part II, with its crazy holographic shark heads, and Tron, which placed players in the game. Those childhood fantasies were finally here.
That said, while playing it in the office, it wasn’t the footloose and fancy-free dash into the virtual sunlit uplands just yet. The tech seemed nascent, rather than ready. I was put off by the clunkiness, the wired nature of the headset, the need for a separate computer to run it.
Oculus Quest changed all of that.
It’s not only light, portable and powerful. It has some fantastic draws for language learning aficionados.
Oculus Quest 2 : Wander
Of course, VR has incredible potential to transform language learning directly through purpose-made applications. Mondly were the first to develop a language app for the Oculus platform, with an immersive conversation simulator. Sadly it remains available only for the older Rift headset.
In fact, the winning hook on the Quest 2 isn’t a language app, or even a regular, run-of-the-mill game in a foreign language. Rather, it’s the immersive Google Street View experience, Wander, that has me billing and cooing (in various languages).
The idea is incredibly simple: place the user within a 3D, virtual rendering of Google’s vast, extensive VR mapping of the world. The winning feature for us language bods is the fact that signage is everywhere, particularly in the cities. Wherever people gather, there is a wealth of material to read and decipher.
I must say that the virtual escape is hugely welcome in the year of the lockdown. Forget cheap getaways – how about no getaways? Wander had me exploring all of my old favourites. Berlin, Oslo, Reykjavik – the nostalgia was soaring, and the language was, comfortingly, all over the place. Street signs, shop windows, billboards – it had me feeling that language learner travel buzz all over again.
But it doesn’t stop at the familiarly far-flung. A particularly fun feature is ‘Random’, redubbed ‘Guess the Language’ (by me). Click it to be transported to anywhere in the world. Your mission? Find a signpost or billboard, and try to guess from the text where you are. My favourite so far has to be Kalaallisut (it almost stumped me, it did).
Hours of fun, my friends.
Gaming, of course, has long been open to a blend with language learning through conventional play options. Notably, Apple Arcade is bursting with goodies for linguists. Likewise, Oculus Quest has copious titles available to play in multiple languages. Spice and Wolf is an immersive experience available in Chinese (both varieties) and Japanese. Or if you prefer a bit of action, bestseller POPULATION: ONE allows you to play in French, German, Japanese, Korean or Spanish. Fire up those dictionaries!
As for me, I’m off to play a bit more BeatSaber just now. And if get any further into those BTS tunes, I’m going to be ordering Colloquial Korean at some point soon.